Doodle Deck Modes and Cards Explained
Doodle Deck has more going on than a simple draw and guess game: word cards, twist cards, power cards and four modes. This guide explains each one, how it changes the scoring, and when to choose it.
Word cards and scoring
At the start of each turn the drawer picks one of three word cards: easy, medium or hard. Easy words are worth x1 points, medium x1.5 and hard x2. Guessers score more the faster they get the answer, and letter hints appear as the clock runs down, so there is a real reason to guess early rather than wait for the hints.
A good rule for drawers is to match the card to your confidence. A hard word you cannot draw scores nothing for anyone, while an easy word that everyone guesses in ten seconds scores well for everyone, including you.
Twist cards
Before drawing, the drawer can accept a twist for x1.5 points. The twists are Blindfold, Upside Down, Five Strokes, Monochrome, Chunky Marker, Shaky Hands and Speed Sketch. Each one removes something you normally rely on: sight, orientation, detail, colour, precision or time.
The best time to take a twist is when the word is easy and a recognisable shape does most of the work, such as a fish, a house or a sun. A twist on an easy word often earns more than a hard word with no twist, and it is usually much funnier to watch.
Power cards for guessers
Each guesser can play two power cards once per game. Double Down doubles your points if you guess correctly, but costs 50 if you do not, which can take your score below zero. Time Warp adds 15 seconds to the clock.
Save Double Down for a drawing that you can already half recognise. Save Time Warp for the moment the hints start to appear and you are close to the answer but not there yet.
Classic, Chaos, Foggy and Draw Battle
Classic is the standard game: one player draws, everyone else guesses, and the twists are optional. Chaos gives the drawer a twist every turn that they have to take, which makes every round strange and levels the gap between good and bad artists.
In Foggy mode, guessers see the drawing blurry at first and it clears as the clock runs down, so guessing early is a gamble on a blurry picture. In Draw Battle, everyone draws the same word at the same time on their own board, and then everyone votes, without names, for the best drawing. Each vote is worth 100 points, so it rewards the drawing, not the speed of the guess.
Which mode for which group
For a new group, play Classic with twists optional. For a group that loves chaos and does not mind losing, use Chaos. For a large group where waiting for a turn is boring, Draw Battle keeps everyone drawing at once. Foggy is a good change of pace once people know the game.